lt’s time for some more marvellous middle grade with this latest review…
When Arthur and Maudie Brightstorm receive word that their famous explorer father has died in an attempt to reach South Polaris, the last thing they expect is for him to also be accused of breaking the Explorer’s Code by trying to steal fuel from his competitors on the journey.
Unable to believe it, the twins answer an ad seeking crew for a new southern expedition in the hope of piecing together the truth and salvaging their father’s reputation. As the winged skyship Aurora sets sail, the twins must keep their wits about them and prove themselves if they are to restore the Brightstorm name. But what answers await them in the perilous unknown?
Readers alight in a world of sky-ships and expeditions in this plucky adventure. An eye-catching blue-and-gold cover peels back to reveal a plot with plenty of vigour and an accessible, effective writing style. While it touches on some big themes like loss and letting go, Brightstorm’s cartoonish villains and exciting set-pieces should go down a treat in the hands and classrooms of readers aged 8-11.
As twins Arthur and Maudie Brightstorm set off to discover the truth about what happened to their explorer father, they inadvertently enter into the very same race to the bottom of the world on which he vanished. Maudie has a knack for engineering – so much so that she built and maintains Arty’s prosthetic arm – only matched by the twins’ penchant for getting themselves into sticky situations. They face a variety of ghastly ne’er-do-wells out to crush their spirit, but receive a helping hand from young sky-ship captain Harriet Culpepper, larger-than-life cook Felicity, disgruntled butler turned second-in-command Welby and sapient pets Parthena and Queenie. Where there’s a race, there’s a rival, and the crew of Maudie and Arthur’s adopted sky-ship The Aurora must also face-off against the ominous and influential Eudora Vane, captain of the sky-ship Victorious.
Hardy’s world-building is straightforward but fit for purpose. Arthur and Maudie’s quest takes them from the crowded streets of Lontown through the arid, wild-west deserts of the nearest continent into the cold reaches of the unknown South Polaris. They meet kings and bandits and (in my favourite addition) galloping thought-wolves. Hardy enriches the exploration angle with nods to nature and some vivid action sequences. I probably would have given it five stars if not for parts of the bittersweet ending, but there is terrific series potential to what otherwise works as a standalone début. Arthur, Maudie and Harriet could easily helm a whole trilogy of sky-ship escapades.
For fans of Sky Chasers by Emma Carroll and The Boy Who Went Magic by A.P. Winter, Vashti Hardy’s Brightstorm is an accessible, Victoriana-lite fantasy adventure set in a straightforward secondary world.