Author(s): Jessica Townsend
Publisher: Hachette/Orion Children’s Books
Publication date: 12th October 2017
Genre(s): fantasy, adventure
Series or standalone?: series (#1)
Source: I received an e-copy of this book in exchange for an honest review. Quotes from this copy may be subject to changes in final editions.
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Morrigan Crow is cursed. Born on the unlucky day of Eventide, she’s blamed for all local misfortunes from hailstorms to broken hips. Worst of all, the curse means that Morrigan is doomed to die on the next Eventide – until, that is, a strange and remarkable captain named Jupiter North appears. Chased by black smoke-hounds and shadowy hunters on horseback, he offers her the chance to escape her draughty, unwelcoming manor and enter an unpredictable but magical city called Nevermoor.
Jupiter believes Morrigan could contend for a place in the city’s most prestigious organisation: the Wundrous Society. If she can pass four difficult and dangerous trials, she will have a chance at a future full of strange adventures. But there are hundreds of children with extraordinary talents in Nevermoor, and as far as Morrigan is aware, she hasn’t got a gift anyone would want. Morrigan will need to discover more about who she is, and more importantly, who she could be – or she’ll have to leave the city and confront her fate, once and for all.
Having only recently read Katherine Rundell’s terrific historical standalone The Explorer, I was itching to dive into more new children’s fiction – but whatever I expected when I picked up this book, it probably wasn’t something quite as wonderful as Nevermoor. It took me a few chapters to get into it, but once I had, I raced through it in a couple of hours. This is charming, utterly immersive stuff.
As Eventide draws near, the last thing cursed eleven-year-old Morrigan Crow expects is for a magical and magnificently dressed Captain called Jupiter North to offer her a chance to escape the fate she thought she’d been resigned to long ago. Exciting and rhythmic but not overstuffed, the plot is one of discovery and cleverly placed detail. It doesn’t reinvent the literary wheel but almost every page features something interesting or memorable. Townsend’s use of familiar tropes, like the whisking away of a downtrodden child hero to a secondary world or the appearance of an unconventional pseudo-father figure, is highly effective. There are requisite foes in a compelling conflict with a Big Bad called The Wundersmith and some lesser enemies made at a very intense garden party. While the final showdown is a bit anticlimactic (it’s cut short and the stakes don’t quite make an impression), there are some suitably spooky, atmospheric moments in the build up which show the shadowy side of the Republic and even of the otherwise glittering Nevermoor.
It is in worldbuilding that this book really shines. Startlingly inventive and entertaining, the sheer imagination and delight at play is astonishing. There are hints at the workings of a broader fantasy world – it is, for example, run on Wunder, a mystical medium few truly understand, and opens in the gothic ‘Great Wolfacre’ – but much of the novel spills over with inexplicable and varied magic simply because it can. Because it’s fun. There’s a logic and yet an immense expressiveness to it. There are rooms that redecorate themselves for different occupants; carriages built like nimble metallic spiders; shadows that can wander on their own. Violinists who pickpocket entire audiences while playing; a clock with a sky for its face. Fireblossom trees and mesmerists and snowhounds and a gigantic talking cat.
Plunged into a city where the impossible seems positively ordinary, self-effacing, black-clad Morrigan is startled to realise that it is a place in which she might be able to feel she belongs. The Hotel Deucalion is full of colourful, eccentric characters. The charismatic, gregarious Jupiter North was undoubtedly my favourite, but trouble-making dragon rider Hawthorne was a close second. Even minor characters like Martha and Dame Chanda have their moments. One of the finer details of the book is that many of the core cast feel like they could be the hero of their own story, and one imagines there are thousands of untold escapades just waiting to spill from the mysterious Wundrous Society (“Tales from the Wundrous Society” is totally the title of a short story spin-off collection).
The best of the book’s prose comes from its descriptions (“Days of splashing in the sun-drenched Jasmine Courtyard pool gave way to balmy nights of ballroom dancing lessons, barbecue dinners and long lounging sessions…”, “an enormous rose-coloured chandelier in the shape of a sailing ship, dripping with crystals and bursting with warm light”). The writing is fairly undemanding, but it’s accessible and surprisingly funny (“the first day of Morningtide, Spring of One, Third Age of the Aristocrats. Weather: chilly but clear skies. Overall city mood: optimistic, sleepy, slightly drunk”). I would’ve liked a positive female friendship for Morrigan or more useful guidance from Jupiter rather than seeing her be kept in the dark, but these are small quibbles. A lack of hugely expansive explanation leaves this one feeling very much like a series opener, but then it is a story readers will likely be thrilled to return to. There is such tremendous potential in this energetic, appealing piece of storytelling.
Vivid, imaginative and surprisingly funny, Nevermoor: The Trials of Morrigan Crow is a dazzling children’s fiction début.